Create a PANO FLA
tutorial
- We begin with a fully stitched
bitmap of our Panoramic view from QTVR Authoring Studio.
- Next we need to resize our bitmap.
- Bring the Panorama into Photoshop
or Imageready ( I used ImageReady ).
- Resize the Panorama to the height
of your Pano viewing window in your Flash .fla. ( in
our case 200 pixels )

- Next we need to cut the Panorama
into two separate pieces. This is easiest to do with the slice tool in ImageReady.
- The First Piece's width needs
to be the same as the Pano View Width. ( In our case
405 pixels )
- The Second Piece's width is what
is left after the First Piece. Below shows what it should look like in ImageReady.

- Optimize the Images to balance
file size and image quality.
- Export the two images so we can
import them into Flash.
- Open the pano_TEMPLATE.fla
in our dev/FLA/ folder.
- Save the pano_TEMPLATE.fla
as 'pano_NEWNODENAME.fla',
where NEWNODENAME is the short name of your new
pano ( ex. "Imagination Grows Garden" is "imgrows").
- Import BOTH images into your movie.
- Edit 'pano' in the root timeline
then edit 'pano-part A' and replace the first image with the place holder.
- Then edit 'pano-part B' and replace
that place holder with the second image..
- Now edit 'pano'.
We order our symbols as shown below. You will have two instances of the First
Symbol.

- The first instance of our First
Image Symbol must have it's leftmost corner at the registration point of 'pano'
( [0,0] coordinate ). The rest follow as shown, end-to-end.
- Now go back to the main timeline.
Position 'pano' on the main stage so the top
is set with y postion=0.
- You can now export your movie
and it is ready to be loaded into the Flash Engine.